Day 2, Setting Up Godot
Day 2 went slowly, unfortunately; here are the major points, in no special order.
Author's OK?
Yesterday I talked about going to ask for the cart artist's OK before developing my game. I have not yet updated this itch.io page with identifying information because I have not received that OK. I plan to check back with the artist if I still haven't heard from them; but I am planning for the worst for now. If I never hear back from the artist, I will continue to make the game I have conceived of, but not have any identifying information from the original Famicase cart.
Coding issues
I started throwing together the basic components for the game I have designed, but I have been struggling with two things in Godot:
- dynamically creating child nodes for a scene in code
- having a scene definition inherit methods and parameters from a parent scene
These issues are compounding because I am using Godot's C# dialect, which is not as well documented as their proprietary GDScript dialect; and because I have been making assumptions about how these things are supposed to work from my previous experience using other game development libraries (Game Maker Studio, writing my own game engine). I am planning to spend a couple more hours tonight hacking away at these issues, and hope to have made way more headway by tomorrow night!
Scheduling; or, I'm so popular
It is just my luck that the moment I start a game jam, I have a long weekend that I am mostly spending hanging out with friends. That or running errands. While this is such an onerous problem, I am hoping to have a lot of free time tomorrow to make significant headway. That should lead me well into my last topic for today --
My Game Plan
I did not publicize my milestones in the last post purely because I was not thinking about them; but my plan is to give myself a lot of breathing room for learning various game dev tools, as I am very rusty with them. Considering the official but not pressing deadline of July 31st, I am setting these milestones
Milestone | Start day | End day |
M1: Complete a competent draft of the game's code with placeholder art & music | 1 | 10 |
M2: Replace the placeholder art | 11 | 17 |
M3: Replace the place holder music/sfx | 18 | 24 |
M4: Refinement pass before submission | 25 | 28 |
M5: Flesh out the itch.io page (screenshots, descriptions) | 29 | 30 |
M6: Submit the game! | 31 | 31 |
---
And finally, my work tracking:
- Today's work: 2 hrs
- Total time spent: 4 hrs
[WIP] agbic 2023
[WIP] submission of AGBIC
Status | Prototype |
Author | Adam Nogueira Hadar |
Genre | Platformer |
Tags | agbic, agbic2023 |
More posts
- Day 1, Intro & SetupJul 02, 2023
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